New Active: Swings his lantern around, dealing 150 / 250 / 350 (+ 100% AP) magic damage to enemies within 375 units.On-hit AP ratio reduced to 60% AP from 70% AP.Cooldown increased to 100 / 90 / 80 seconds from 80 at all ranks.Ability renamed to Grandmaster-At-Arms from Grandmaster's Might.New Effect: Now only increases base damage per attack dodged instead of total damage.New Effect: Damage now scales with 4% of the target's maximum health.New Effect: Damage now scales with 100% AP.Removed: Damage no longer scales with 50% bonus AD.Damage type changed to magic from physical.Removed: Damage no longer scales with 60% AP.Spike visual effects added to Grandmaster-At-Arms.Bug Fix: Grandmaster-At-Arms' stacks now properly play at their intended speed.Bug Fix: Now properly plays Counter Strike's unique basic attack animations.Bug Fix: Now properly plays Grandmaster-At-Arms' rank up animation.Bug Fix: Now properly plays Grandmaster-At-Arms' reactive shield visual effect.Adjusted visual effects for Empower and Grandmaster-At-Arms' on-hit.Ember explosion visual effects added to Grandmaster-At-Arms.Bug Fix: No longer returns to his idle animation between attacks.Updated Grandmaster-At-Arms' passive empowered attack animation.Adjusted cape animation to reduced stiffness.Sparkle and spike visual effects added to Grandmaster-At-Arms.Lightning visual effects added to Grandmaster-At-Arms.Bug Fix: Now properly plays all sound effects.Base bonus magic resistance reduced to 9 / 24 / 39 from 15 / 27 / 39.Base bonus armor reduced to 15 / 40 / 65 from 25 / 45 / 65.New Effect: Now increases total damage per attack dodged instead of only base damage. AP ratio reduced to 70% AP from 100% AP.Health growth increased to 100 from 99.
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